
Feed & Follow
Snackin' Sam the Bronto
Snackin' Sam the Bronto eats and answers back.
Home › Feed & Follow
Feeding is the oldest game in the furReal house. You hold out a bottle or a carrot, the pet leans in, eats with a sound you can hear from the hallway, and then wants to be near you. Coco tumbles after a snack. Maggie and Riley follow a bottle across a rug. Snuggles the Smiling Sloth hugs an arm once she has been fed.


Feed & Follow
Snackin' Sam the Bronto eats and answers back.


Feed & Follow
Benny the Kiss & Cuddle Pup eats and answers back.

Feed & Follow
Interactive panda plush toy, play bottle.



Feed & Follow
Interactive plush mini cow and bottle accessory.

Feed & Follow
Interactive plush sloth, play juice pouch.


Feed & Follow
Fuzzalots Kitty and Bunny Color Change eats and answers back.

Feed & Follow
Fuzzalots Puppy and Monkey Color Change eats and answers back.
Each pet comes with its own accessory — a bottle, a carrot, a leaf, a cup — and a sensor in the mouth that knows when it is there. Hold the accessory to the muzzle and the pet chews, swallows and makes a satisfied noise. Take it away mid-meal and you get a protest.
The accessories are moulded to the pet they ship with, so a bottle from one cow will not always wake the sensor on another. Keep each pet's kit in the box it came in and feeding stays reliable for years.
Following is the second half of the trick. After a feed, many of these pets will walk towards a sound or towards the accessory held in front of them, which turns a static toy into something that crosses a room.
A short-pile rug or a wooden floor gives the best result. Deep carpet stalls the wheels and the pet will sit and complain instead — which is charming once and frustrating twice.
Only the accessory that came in their own box — a moulded bottle, carrot, leaf or cup. The sensor in the muzzle is tuned to that piece, and real food will clog the fur and the mouth.
Nine times out of ten it is the floor. Deep carpet stops the wheels. Try the same pet on a short rug or a hard floor before you look for anything else.
Not in water. Wipe the mouth with a barely damp cloth and a dab of mild soap, let it dry fully, then brush the pile back into shape. The speaker and the sensor sit inside the head.
The feeding reaction will not trigger without it, though every other sound and movement still works. Spares are sold through the product listing of the store you bought from.
Everything we keep is a furReal interactive pet, and every one of them does something back. The walking shelf holds the Walk-a-Lots pups — a Bernedoodle, a Schnauzer, a French Bulldog — each on its leash, each with a tail that wags while it walks. The feeding shelf holds the kitty, the cow, the tiger that roars and the silly hippo. The small shelf holds Handfuls and My Minis.
Plush on the outside, motions and sounds on the inside. Touch the head, feed the mouth, tip the body — each gesture has a reaction, and some pets have a sleep mode they enter when the room goes quiet. Kids work this out in about four minutes without reading anything.
Parents, mostly, and mostly around a birthday. The question behind the purchase is usually responsibility: a child asks for a dog, the answer is not yet, and a plush puppy that barks is the honest middle. Care for it, brush it, watch it fall asleep — the habits transfer.
Beyond the dogs there is a monkey, a panda turning head over tail, a penguin, a unicorn and more. Nobody leaves the house without a friend; most people join with one animal and come back for the next, which is the fun of a line this wide.